Game metadata and cover art
Games are identified offline against bundled databases, then covers and screenshots are downloaded per game into a local cache.
Available on: All 16 systems.
Written by vivusk, Nostyra maintainer Last reviewed Based on the Nostyra README and release notes
Identification
- The No-Intro (cartridges) and Redump (discs) DATs compiled by libretro-database are bundled unmodified (CC-BY-SA-4.0).
- Developer, publisher, genre, year and player counts come from the same project's metadat files.
- Discs are matched by a data track hash, a serial or a game ID depending on the system. GameCube and Wii discs are never hashed whole; a first Dreamcast scan hashes about 1 GB per game.
Artwork
- Covers and screenshots are downloaded from libretro-thumbnails on demand. Nothing is bundled.
- The cache can be cleared in Settings, and metadata can be edited per game.
Known limits
- Without a network connection the library still works; artwork downloads stop quietly and retry later.
Other features
Controls and remapping
Every game button and the 8 shortcuts can be remapped for keyboard and gamepad, for all games or for one game.
PS4, PS5 and Xbox controllers
Nostyra reads gamepads through SDL3. Gamepads work out of the box, and the Controls editor shows Xbox or PlayStation button labels to match your pad. The DualSense (PS5) has been tested by the maintainer.
Soft patching
Translations, bug fixes and hacks are often shared as patch files. Nostyra applies them in memory when the game starts; the ROM file is never changed.
Download Nostyra
Free and open source. Portable zip, no installer, no account.
Download for Windows
macOS (planned)
Linux (planned)
iOS (planned)
Android (planned)
Version 0.1.0 · 25.9 MB zip · Windows 10 / 11, 64-bit
Hosted on GitHub Releases. First time? Read the install guide.